Spring 2013

Are Video Games Evil?

by Chris Suellentrop

Violent video games teach our kids to point and shoot, say their critics. The truth may be every bit as frightening to members of a generation raised to believe they’re thinking outside the box.

On a monday evening last fall, in the Crystal Gateway Marriott a few blocks from the Pentagon, a group of academics, journalists, and software developers gathered to play with the U.S. military’s newest toys. In one corner of the hotel’s ballroom, two men climbed into something resembling a jeep. One clutched a pistol and positioned himself behind the steering wheel, while the other manned the vehicle’s turret. In front of them, a huge, three-paneled television displayed moving images of an urban combat zone. Nearby, another man shot invisible infrared beams from his rifle at a video-screen target. In the middle of the room a player knelt, lifted a large, bazooka-like device to his shoulder, and began launching imaginary antitank missiles.


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  • Chris Suellentrop writes The Opinionator, an online column for The New York Times, and has written about video games for Wired and the online magazine Slate.

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